#include "CProjectile.h"


CProjectile::CProjectile()
{
}
CProjectile::~CProjectile()
{
}


bool CProjectile::CheckCollision( IBaseInterface* pBase )
{
	return false;
}
RECT CProjectile::GetCollisionRect()
{
	RECT fake = {0,0,0,0};
	return fake;
}

void CProjectile::HandleEvent(CEvent* pEvent)
{
}

//void Update(float _fDT)
//{
//}
//
//void Render()
//{
//}
